Tuesday, May 28, 2013

"GAME MUSIC CONNECT" TO CELEBRATE AND EXPLORE THE MUSIC OF VIDEO GAMES



A-LIST COMPOSERS AND AUDIO DIRECTORS ANNOUNCED FOR DEBUT SYMPOSIUM EVENT AT SOUTHBANK CENTRE, LONDON
ON SEPTEMBER 9, 2013

FEATURING THE MAESTROS OF DESTINY, HALO, TOMB RAIDER, ASSASSIN’S CREED, DEAD SPACE, HARRY POTTER, KILLZONE, LITTLEBIGPLANET,
MASS EFFECT, COMMAND & CONQUER


LONDON, United Kingdom (May 28, 2013) – Game Art Connect Ltd presents a new live event series, Game Music Connect created for fans of music in games, aspiring and professional composers of all backgrounds and those interested in learning about the art and science of creating today’s cutting edge video game soundtracks. Featuring interviews and roundtable discussions with some of the world’s leading composers and audio directors in the video games industry, the first Game Music Connect event is scheduled to take place at Southbank Centre’s Purcell Room, London on September 9, 2013.  Tickets for this unique edutainment day go on sale today via www.gamemusicconnect.com.

The premiere UK event series dedicated to celebrating and exploring the craft of video game music, Game Music Connect will host a distinguished line-up of British and international A-list composer talent featuring Martin O’Donnell (Destiny, Halo series), Jason Graves (Tomb Raider, Dead Space series, Resistance: Burning Skies), Jesper Kyd (Assassin’s Creed series, Hitman series, Borderlands series), James Hannigan (Dead Space 3, Command & Conquer series, Harry Potter series), Richard Jacques (Mass Effect, James Bond 007: Blood Stone, LittleBigPlanet 2) and Joris de Man (Killzone series) – and will be hosted by composer, audio director and commentator John Broomhall (X-COM series, Transport Tycoon, A Christmas Carol).

Leading audio directors from both independent and major developers and publishers include Paul Lipson (Composer & Music/Audio Director – Microsoft Studios), Alastair Lindsay (Music Production Manager – Sony Computer Entertainment Europe WWSE), Martin O’Donnell (Audio Director/Composer – Bungie Studios), Steve Lord (Head of Audio – Jagex) as well as freelance audio directors Nick Laviers (Dead Space 3, Assassin’s Creed Revelations) and Adele Cutting (founder of SoundCuts and former EA Audio Director).

The day’s programming will comprise of in-depth discussions with these celebrated composers and audio directors, including insights into their diverse career paths and scoring experiences as well as practical demonstrations of interactive music and previews of next-gen original scores.  The day will feature a composer panel exploring the evolution of video game music and a philosophical discussion of the art form and its future.  Full details of the day's sessions, involving a mixture of composers and audio directors, will be announced in the coming weeks.

Game Music Connect is created by BAFTA award winner and five-time Original Music nominated composer James Hannigan and veteran game audio director, composer, sound designer and industry commentator John Broomhall, to celebrate and explore the music of video games together and the extraordinary talent behind it.  Game Music Connect micro-events are also in development to spotlight individual composers’ careers and key works.

For more information and to register for Game Music Connect, visit www.gamemusicconnect.com.

Tuesday, May 14, 2013

BORIS SALCHOW SCORES INSOMNIAC GAMES' "FUSE"




Los Angeles, CA (May 14, 2013) - Composer Boris Salchow (Resistance 2&3, Ratchet & Clank: A Crack In Time) swaps his baton and orchestra for Moog synthesizers and rare vintage audio processors as he reunites with Insomniac Games to score their new sci-fi video game FUSE published by Electronic Arts. FUSE thrusts players into the roles of four elite, covert agents each with their own Xenotech weapon and set of unique skills used to fight to protect mankind from a deadly alien energy source known as FUSE. Salchow's original score blends analog electronic elements, adrenaline infused drums and musical sound design to provide a foreboding and rousing sonic landscape for FUSE's dark futuristic setting and intense co-op action experience.  FUSE will be released for PlayStation 3 and Xbox 360 on May 28 in North America and May 31 in Europe.

German-born composer Boris Salchow is classically trained but just at home in the electronic music world. Combining these two worlds he began his scoring career writing commercials, promos and prime time television series for leading networks in Germany. Now based in Los Angeles Salchow has composed for feature films and video games including the internationally-released action thriller 80 Minutes, additional music for Elsewhere, and additional music for the Sony/Screen Gems' teenage horror mystery Prom Night.  Salchow 's music can also be heard in Ubisoft's Rainbow Six: Vegas 2, Sony's Resistance 2, Ratchet & Clank: A Crack In Time, and Resistance 3. Salchow continues to write music for commercials, promos and trailers for some of the most prestigious brands in the world including Adidas, Audi, and Lamborghini.

Recently Salchow scored the feature film adaptation of the award-winning documentary series Germany From Above (Buena Vista International) recorded with a 70-piece orchestra and mixed at Babelsberg Studios in Berlin.  This visually stunning film is comprised of breathtaking aerial shots of Germany.  With only a few words from the narrator, the movie provided a unique opportunity to take the audience on an inspiring musical journey befitting the film's grand scale. Germany From Above premiered with a special event at Germany's largest movie theater, where Boris' 90-minute score was performed live along with the film.  For more information on Boris Salchow, please visit www.borissalchow.com

FUSE is a four-person co-op, story-driven, action game that allows even solo players to experience the unique attributes of each agent by using the game's LEAP feature - a feature that can be used to switch the player between the four characters at-will during combat.  Each covert agent is equipped with unique skills and weapons that are not only necessary for survival, but also help create unexpected and extraordinary results. Xenotech weapons are powered by a volatile alien substance that gives players unique capabilities that expand their strategic options in and out of combat.  Through lethal teamwork, players can complete objectives and kills to earn Fuse points for powerful upgrades. Players can also play online or offline and level up along unique character paths, allowing players to unlock more powerful Fuse-driven abilities as the game progresses. In addition, the game's progression system is unified between different play modes, allowing players to continue improving their agents regardless of how they play.  For more information on FUSE, please visit www.fusegame.com.  

Friday, May 3, 2013

JASON GRAVES TO CONDUCT AT JOYSTICK 5.0 SYMPHONY CONCERTS IN SWEDEN



World Premiere Live Performances of TOMB RAIDER and DEAD SPACE 3 Presented By SCORE Concerts and Malmö Symphony Orchestra on May 31 & June 1


Malmö, Sweden (May 3, 2013) – SCORE Concert Productions, the Malmo Symphony Orchestra and Bandai Namco Partners Sweden today announced that BAFTA award-winning American composer Jason Graves will guest conduct during this year’s JOYSTICK 5.0 concerts in Malmö, Sweden on May 31 and June 1. JOYSTICK 5.0 will be performed at the Malmö Concert Hall. Tickets are available at www.mso.se.

For the fifth incarnation of the immensely popular concert series, the Malmö Symphony Orchestra will perform several pieces by the two-time British Academy award-winning composer Jason Graves. A brand new heroic suite from the critically acclaimed TOMB RAIDER soundtrack will be conducted by Graves himself. The audience will also experience his chilling music from the sci-fi horror series DEAD SPACE.

JOYSTICK producer Orvar Säfström: “Jason Graves is one of the most talented and interesting composers in game music today. We are immensely happy to welcome him to our concert, and even more excited that he will conduct the Malmö Symphony Orchestra himself.” 

A classically-trained composer and world percussionist, Jason Graves has conducted and recorded his live orchestral scores at Abbey Road Studios, Air Studios London, Capitol Records, FOX, Paramount Pictures and Skywalker Sound. Graves previously conducted the TOMB RAIDER “Survivor” Trailer at the Spike TV Video Game Awards in Los Angeles and his music from the original DEAD SPACE has been performed at the Royal Albert Hall in London. Jason's concerto for string quartet from DEAD SPACE 2, “Lacrimosa” was premiered to a live audience at the SCORE symphony concert in Falun, Sweden earlier this year.

The JOYSTICK and SCORE concerts are exciting musical adventures for both hardcore gamers and orchestra fans. The first JOYSTICK (2006) holds the world record for a video game concert with an audience of 17,000. For more information visit www.scoreconcert.com.