Friday, February 24, 2012


"James Bond 007: Blood Stone" Awarded Best Original Composition in Gaming At Music For Visual Media Industry Awards Show

London, United Kingdom - February 24, 2012 - Richard Jacques' original music score for JAMES BOND 007: BLOOD STONE (Bizarre Creations / Activision) has been awarded "Best Original Composition" (Video Games) at The Music and Sound Awards 2012. Internationally acclaimed by critics as "A modern classic Bond score," Jacques' original Bond score was recorded with A-list musicians at Abbey Road Studios. The sold-out awards ceremony was held last night at KOKO in London.

The Music and Sound Awards is the first and only awards ceremony to focus entirely on music and sound design in the media. The awards recognize and celebrate outstanding music and sound design used to enhance visual media. Nominees and winners were selected and voted on by leading creatives, developers, directors, producers and music supervisors. For more information visit

Classically trained from a young age at the Royal Academy of Music in London with an extensive repertoire in jazz and popular music genres, Richard Jacques' previous scores include MASS EFFECT, ALICE IN WONDERLAND, STARSHIP TROOPERS and HEADHUNTER. Most recently, Jacques scored LITTLE BIG PLANET 2: THE MUPPETS featuring original music compositions such as "Pigs In Space" and "Big Boss Bossa Nova" as well as a new recording of The Muppets theme. Richard Jacques is represented by The Gorfaine/Schwartz Agency. For more information visit

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Thursday, February 23, 2012

Composer Inon Zur and Score Engineer John Kurlander to Discuss Recording of The Lord of the Rings: War In The North at 2012 Game Developers Conference

Event: 2012 Game Developers Conference - "Orchestral Recording at Abbey Road for The Lord of the Rings: War in the North"
Date: Friday, March 9th, 2012
Time: 2:30-3:30PM
Location: Room 3010, West Hall, 3rd Floor, Moscone Center, San Francisco.

Join composer Inon Zur, veteran score engineer John Kurlander and WB Games audio director Craig Duman for exclusive insight into the creation and recording of the original musical score for The Lord of the Rings: War In The North.

Hailed as one of the top video game scores of 2011 by Classical Minnesota Public Radio, Inon Zur's original score to War In The North continues the tradition of iconic music for The Lord of the Rings, conducting and recording with the finest orchestra musicians at the legendary Abbey Road studios in London. Furthermore, in an industry first, the music was performed each evening at the 2011 Electronic Entertainment Expo (E3) in Los Angeles. These highly acclaimed performances were conducted by Zur and performed by The Hollywood Orchestra and Choir with the participation of The Lyris Quartet.

Attendees will receive the Original Soundtrack CD from WaterTower Music (while supplies last).

For more information:

The Lord of the Rings: War in the North is an intense Action RPG video game based on the renowned The Lord of the Rings trilogy. Through innovative online, interdependent co-op play for up to three players who form their own Fellowship, the game breaks new ground as the first The Lord of the Rings video game to embrace the gritty and brutal reality of Middle-earth. Exploring previously unseen lands, storylines and characters as well as those familiar from The Lord of the Rings film and literary trilogy, gamers experience expansive co-op gameplay and upgradeable weapons, character customization and development, skills and special abilities. Gamers must play together or perish as they work to defeat Sauron's forces in the North. The Lord of the Rings: War in the North is available on PlayStation 3, Xbox 360 and Games for Windows.

Wednesday, February 15, 2012


Acclaimed Orchestral Score by Boris Salchow Invades Stores

New York - February 15th, 2012 - Sumthing Else Music Works, through a licensing relationship with Sony Computer Entertainment America LLC (SCEA) and Insomniac Games, proudly presents RESISTANCE® 3 Original Soundtrack featuring the critically acclaimed original music score from SCEA's epic sci-fi first-person shooter video game developed exclusively for PlayStation®3 computer entertainment system by Insomniac Games. The RESISTANCE 3 Original Soundtrack CD is now available at retail outlets including Amazon, Barnes & Noble, BestBuy, GameStop and Walmart, through Sumthing Else Music Works

Hailed as one of the top video game scores of 2011 by Classical Minnesota Public Radio, Boris Salchow's dark, cinematic soundtrack for RESISTANCE 3 reflects the struggle of the remaining group of human survivors against an overwhelming force of alien invaders. To capture an authentic and unique sound for this alternate history sci-fi story set in the 1950's, Salchow and Insomniac recorded the emotionally diverse musical score with orchestra at the historical Abbey Road Studios in London.

Set four years after the end of RESISTANCE® 2, dishonorably discharged Sentinel Joseph Capelli has given up fighting the Chimeran menace. Now he's in hiding with other survivors, including his wife and young son. When Dr. Fyodor Malikov arrives with the plan to defeat the occupying Chimeran force, Capelli must leave his family and journey the harrowing road from Oklahoma to New York City. Along the way, he'll encounter the remnants of humanity left in the aftermath of the brutal Chimeran invasion. For more information visit and

For more information on Sumthing Else Music Works and its complete catalog of video game soundtracks, visit and, follow SEMW on Twitter and become a fan on

About Sumthing Else Music Works, Inc.
Since its creation in the late 1990's by the world-renowned songwriter, musician and record producer, Nile Rodgers, Sumthing Else Music Works has become the acknowledged industry leader in licensing and distributing video game soundtracks. Possessing full in-house services worldwide, from retail marketing and sales through physical and digital distribution, Sumthing is partnered with the world's leading video game developers and publishers including BioWare, Bungie, Capcom, Crytek, Epic, Gearbox, Microsoft, Sega, Sony, Square-Enix and THQ. Their catalog of titles includes the best-selling video game soundtrack of all time, Halo 2: Volume One, as well as award-winning and critically acclaimed titles including: Resistance 3, Deus Ex: Human Revolution, Gears of War 3, Warhammer 40,000: Space Marine, InFamous 2, Red Faction: Armageddon, Halo: Reach, Alan Wake, Fable III, Halo: Legends, God of War III, Uncharted 2, Halo 3: ODST, Dark Void, Borderlands, InFamous, Resident Evil 5, Street Fighter IV, Halo Wars, Halo Trilogy, Gears of War 2, Fable II, Brothers In Arms, Crysis, Advent Rising, Fable, Gears of War, Halo: Combat Evolved, Halo 2 Volume Two, Halo 3, Hitman: Blood Money, Hitman: Contracts, Jade Empire, Kameo: Elements of Power, Mass Effect, Red Steel, Unreal Tournament III, Freedom Fighters and many others.

Sumthing Else Music Works and Sumthing Distribution logos are copyright of their respective companies.

All other trademarks are the property of their respective owners.

"PlayStation", and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. ©2011 Sony Computer Entertainment America LLC. Resistance is a registered trademark of Sony Computer Entertainment America LLC. Developed by Insomniac Games.

Monday, February 13, 2012



Portland, OR - February 13, 2012 - Composer Jeff Broadbent has created the atmospheric music score for Ubisoft's upcoming post-apocalyptic action/adventure, I Am Alive™. Developed by Ubisoft Shanghai, I Am Alive was engineered to create a convincing, post-disaster world in which players are faced with thought-provoking choices. I Am Alive will be released released March 7, 2012 on Xbox LIVE® Arcade and Spring 2012 on PlayStation®Network.

"Jeff Broadbent's music for I Am Alive perfectly captures the atmosphere and emotion of the game," commented Sergei Titarenko, Producer, Ubisoft Shanghai. "The music matches the creative direction."

I Am Alive follows an everyman's journey to find his wife and daughter, who were lost during the 'Event.' A year later, he finds Haventon, his hometown, in shambles. Buildings are destroyed, toxic ash fills the streets, and society has been torn, causing inhabitants to take all necessary actions to survive.

"Creating the score for I Am Alive was an exciting undertaking," said Jeff Broadbent. "The unique nature of the game allowed for a very creative and experimental approach to scoring. After first hearing of Ubisoft's concept and direction for this title, I knew it was a project that would allow for creative freedom and exploration."

The I Am Alive original score combines sublime ambiance, emotional intensity and thematic compositions to immerse players in this post-apocalyptic survival experience. As composer Jeff Broadbent explains, "A sense of environmental desolation was essential in crafting the aural landscapes of I Am Alive. Because of this, the music often uses ethereal and sound-design inspired approaches, blending organic and synthetic elements to create the sonic imagery of devastation and abandonment within a crumbling city. The quest of our unnamed protagonist to survive and protect the young girl Mei allowed for the use of poignant emotional themes and motifs."

In I Am Alive, players will be challenged by both their environment and their enemies. Will you hang on to your humanity and help strangers or are you ready to sacrifice others in order to survive? For more information visit

About Ubisoft
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft is present in 28 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2008-09 fiscal year Ubisoft generated sales of €1.058 billion. To learn more, please visit:

© 2012 Ubisoft Entertainment. All Rights Reserved. I Am Alive, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Developed by Ubisoft Shanghai. "PlayStation" is a registered trademark of Sony Computer Entertainment Inc. Kinect, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.