Tuesday, August 30, 2011


Dublin, Ireland - August 30th, 2011 - Veteran television composer Mick Kiely (ITV, RTE) has created the original music score for Codemasters' upcoming intense arcade-style shooter game BODYCOUNT. Kiely was selected by Codemasters to create the hybrid soundtrack incorporating an '80s arcade aesthetic. Set to make gamers fall in love with firepower, BODYCOUNT ups the ante for no-nonsense shooter fun as players shred through the game world with their bullets and spectacularly blow enemies through walls. Developed by Codemasters' Guildford Studio, BODYCOUNT will be released for Xbox 360 and PlayStation 3 on September 2nd, 2011.

Kiely's hybrid music score for BODYCOUNT blends orchestra and ethnic instrumentation while maintaining the game's near-futuristic and arcade vibe with modern electronic music elements. To ensure an authentic, immersive musical experience, the Irish composer recorded with a world-class 60-piece string section, live Asian wind instruments and African battle rhythms performed by native tribes in Ghana.

James Slavin, Lead Audio Designer for BODYCOUNT at Codemasters Guildford: "It has been an absolute pleasure working with composer Mick Kiely on this project. His inventive melodic ideas mixed with the care and attention to instrumentation and structure has created something unique that lifts the game and adds wonderful colour to the overall soundtrack."

Composer Mick Kiely: "BODYCOUNT was an awesome project to work on. Codemasters' vision for the game was inspiring from day one. It was a lot of fun to be involved in and the magic of breathing life into the game's characters and gameplay gave me endless pleasure. The fusing of settings was a good call by the team at Codemasters' Guilford studio and definitely gave the score an edge."

Ensnared in a clandestine global power struggle that rages under the cover of conventional war zones in Africa and Asia, players must eliminate a relentlessly evil enemy known only as 'The Target' on behalf of the 'Network'. After being dropped into chaotic areas of operations, players will employ contemporary firearms to tear through environments, enemies, and earning power ups. Complemented by co-operative and multiplayer modes, BODYCOUNT aims to set new standards for intense, outrageous arcade action and put the fun back into the FPS genre.

For more information visit http://www.bodycountgame.com.


Bodycount puts the fun back into the gun with a focus on exhilarating and stylish arcade gunfights. Gamers battle class-based enemies who work together to chase the player down as they hunt the mysterious 'Target', a relentlessly evil enemy who manipulate world events under the cover of civil warzones. From the chaotic battlefields of Africa to the dangerous streets of Asia and monolithic Target bases which the player must infiltrate, Bodycount's gameplay comes alive as gamers shred their way through destructible cover and carve a unique wave of destruction through each level.

Equipped with a mouth-watering arsenal of weapons, grenades, mines and airstrikes players rip through cover and enemies as they leave no man standing. By performing skill kills, chaining kills and collecting intel dropped by downed enemies, players can unlock a series of upgrades and abilities, including an adrenaline shot, explosive bullets and radar. Every bullet and every body counts, with replayability extended by the scoring of a player's skill in each level which can be compared against online leaderboards in the game's Bodycount Mode. Bodycount's high-octane campaign is complimented by online co-operative and competitive modes where destructible killzones create new options for defence and attack. For more information visit http://www.bodycountgame.com.

Codemasters, the award winning games developer and publisher, has a 24-year heritage and annual revenues in excess of US$ 150 Million. The company's dominant brands include Colin McRae DiRT, Race Driver GRID, Cricket and Operation Flashpoint; the company retains the exclusive worldwide video game rights to FORMULA ONE. Codemasters operates three UK development studios - one at its Warwickshire HQ with further sites at Guildford and Birmingham. An additional art studio is based in Kuala Lumpur, Malaysia. In 2009 Codemasters won the coveted Grand Prix Award at the 2009 Develop Industry Excellence Awards, an award bestowed on the company felt by Develop to have contributed the most to the games medium in recent times. Across the group, Codemasters employs over 500 people. In March 2010, Reliance Big Entertainment Ltd. (RBEL), a part of India's Reliance ADA group, acquired a 50 per cent shareholding in the company, alongside existing investor, Balderton Capital, the leading European venture capital firm that first invested in Codemasters in 2005. For more information on Codemasters' product portfolio, please visit www.codemasters.com.

Wednesday, August 3, 2011


Original Sci-Fi Fantasy Symphonic Soundtrack Enhances Cinematic Drama of Warhammer® 40,000®: Space Marine®

Los Angeles – August 3rd, 2011 – Celebrated composer duo Cris Velasco (God of War Series) and Sascha Dikiciyan (TRON: Evolution) have created an epic original score for Relic EntertainmentTM’s upcoming 3rd person action/shooter, WARHAMMER® 40,000®: SPACE MARINE® published by THQ. Set in the WARHAMMER 40,000 universe created by Games Workshop®, SPACE MARINE is scheduled to be released for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC on September 6th 2011.

In WARHAMMER 40,000: SPACE MARINE you are Captain Titus of the Ultramarines, humanity’s last hope for survival in a war-ridden future. Step into the armor of this superhuman warrior and use a lethal combination of deadly weapons to crush overwhelming alien forces. Fight against the savage Orks and the unholy forces of Chaos in a brutally violent world based on one of the most popular science fiction fantasies.

Inspired by the stunning cinematic visuals and visceral gameplay of SPACE MARINE, the renowned duo of composers Cris Velasco and Sascha Dikiciyan crafted an expansive emotional score featuring anthemic orchestral compositions and contemporary Hollywood music production, reflecting the epic scale of this rich, sci-fi fantasy.

Glenn Jamison, Audio Lead at Relic Entertainment commented, “Cris Velasco and Sascha Dikiciyan have composed a world-class, emotionally intense original music score for SPACE MARINE that exceeded all of our expectations. We were blown away by the inspired music they wrote for our game and can’t wait to share their epic score with everyone when SPACE MARINE releases this September.”

Composers Cris Velasco and Sascha Dikiciyan commented, “SPACE MARINE has been one of the most creatively satisfying projects of our scoring career. This being the first third-person shooter in the WARHAMMER franchise, we were honored to write an original score that lives up to the games’ prestigious history and also pushes the series forward with a bold and fresh sound.”

The WARHAMMER 40,000: SPACE MARINE original soundtrack will be included in the Collector’s Edition now available to pre-order.

For more information please visit http://www.spacemarine.com.

About Space Marine

When wave after wave of savage ORKS descend upon the Forge World GRAIA, it is up to humanity’s greatest warriors, SPACE MARINES, to win the planet back. SPACE MARINES are genetically modified, encased in hallowed armor and the equivalent of one hundred lesser men. They live only to defend the Imperium, and to slay its enemies in a war that never ends. CAPTAIN TITUS, along with his comrades LEANDROS and SIDONUS, leads a detachment of SPACE MARINES onto the Forge World. There, they quickly discover that the fight against the Orks is not all that requires their attention. An Imperial Inquisitor named DROGAN needs help securing an experimental POWER SOURCE, before the Orks capture it for themselves.

About THQ

THQ Inc. (NASDAQ: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at www.thq.com. THQ, Relic, Relic Entertainment and their respective logos are trademarks and/or registered trademarks of THQ Inc.

Warhammer 40,000 Space Marine - Copyright © Games Workshop Limited 2011. Space Marine, the Space Marine logo, GW, Games Workshop, the Games Workshop logo, 40K, Warhammer, Warhammer 40,000, Warhammer 40,000 Device, 40,000, the Double-headed Eagle device and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products, illustrations and images from the Space Marine game and the Warhammer 40,000 universe are either ®, TM and/or © Games Workshop Ltd 2000-2011, variably registered in the UK and other countries around the world, and used under license. All Rights Reserved.

Microsoft, Xbox, Xbox 360, Xbox LIVE, the Xbox logos, and the Xbox LIVE logo are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries.

"PlayStation" is a registered trademark of Sony Computer Entertainment Inc.

All other trademarks are the property of their respective owners.

The statements contained in this press release that are not historical facts may be “forward-looking statements” within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as “THQ”), including, but not limited to, expectations and projections related to the score of the Warhammer 40,000: Space Marine video game are based upon management’s current beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward-looking statements, including, but not limited to, business, competitive, economic, legal, political and technological factors affecting our industry, operations, markets, products or pricing. Readers should carefully review the risk factors and the information that could materially affect THQ’s financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its Annual Report on Form 10-K for the fiscal period ended March 31, 2011 and subsequent Quarterly Reports on Form 10-Q, and particularly the discussion of trends and risk factors set forth therein. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.
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