Wednesday, June 29, 2011

INSOMNIAC GAMES’ RESISTANCE 3 FEATURES DRAMATIC MUSIC BY FILM COMPOSER BORIS SALCHOW


Original Cinematic Score for 1950’s Alternate History Sci-Fi Video Game Recorded at Iconic Abbey Road Studios

Los Angeles, CA – June 29th, 2011 – Following the critical acclaim of his rousing music score for Insomniac Games’ Resistance 2, Los Angeles-based film composer Boris Salchow (80 Minutes, Prom Night) returns to craft a darker cinematic soundtrack for RESISTANCE 3 – reflecting the struggle of the remaining group of human survivors against an overwhelming force of alien invaders. To capture an authentic and unique sound for this alternate history sci-fi story set in the 1950s, Salchow and Insomniac recorded the emotionally diverse musical score with orchestra at the historical Abbey Road Studios in London. Developed exclusively for PlayStation 3 by Insomniac Games and published by Sony Computer Entertainment, RESISTANCE 3 will be released on September 6, 2011.

Set four years after the end of Resistance 2, dishonorably discharged Sentinel Joseph Capelli has given up fighting the Chimeran menace. Now he’s in hiding with other survivors, including his wife and young son. When Dr. Fyodor Malikov arrives with the plan to defeat the occupying Chimeran force, Capelli must leave his family and journey the harrowing road from Oklahoma to New York City. Along the way, he’ll encounter the remnants of humanity left in the aftermath of the brutal Chimeran invasion.

Paul Mudra, Audio Director, Insomniac Games: “For RESISTANCE 3 we required a composer who would be able to interpret the nuance of mankind’s struggle for survival in a brutal world and create an engaging and emotive score. Boris spent many hours at our studio becoming familiar with the story, meeting with several key members of the development team and immersing himself in our process and culture. The soundtrack that Boris composed is compelling and a perfect fit for the game. We consider it to be a key part of the overall RESISTANCE 3 experience.”

Marcus Smith, Creative Director, Insomniac Games: “Working with Boris has been a dream. I’ve never had the pleasure of working with someone so committed to the project as a whole; Not only did he spend lots of time with us at our studio listening and asking questions, but he’d also make great suggestions on story, pacing and character development. The soundtrack he delivered is stunning in its intricacy, delicacy and humanity.”

Boris Salchow, Composer: “In RESISTANCE 3 human civilization as such is gone. People flock together in small groups, trying to survive as long as possible. Not even a military organization is left. The soundtrack reflects this – instead of military elements, we find some very intimate sounding compositions where I use piano, woodwinds, a boy soprano and somber string arrangements. For this setting, it was crucial to record the score live since the RESISTANCE 3 score describes the emotions of the survivors. Going to London and recording this music with such incredible A-list musicians at this historical venue was the perfect match for the game, and it was an incredible honor for me personally. I am very thankful that Insomniac made this happen.”

RESISTANCE 3 is powered by InsomniacGames’ fifth-generation PlayStation 3 technology. Featuring new upgradeable weapons, the return of the weapon wheel, two-player online or split-screen campaign co-op and a progression-based multiplayer experience, RESISTANCE 3 delivers a heroic-yet savage first-person shooter experience for PlayStation 3. For more information visit www.myresistance.net and www.insomniacgames.com.

Tuesday, June 21, 2011

BAFTA AWARD WINNING COMPOSER JASON GRAVES TO SPEAK AT DEVELOP CONFERENCE


Composer of DEAD SPACE, DEAD SPACE 2, PREY 2, F.3.A.R., COMMAND & CONQUER 4 to present during Audio Track at Develop in Brighton Conference on 21 July, 2011

"What's The Score? The Art and Science of Interactive
Video Game Music"


Develop Conference
Hilton Metropole in Brighton, UK
21 July 2011
15:10-15:50


Jason Graves' spine-chilling interactive music score for DEAD SPACE won him a BAFTA, a place in game music history and critical acclaim from both peers and punters alike. But his work in music for interactive entertainment encompasses dozens of other productions to which he has brought and continues to bring unbridled passion and enthusiasm as well as finely honed composition skills. This session is a rare opportunity to hear the maestro in Europe outlining his quest for excellence in creating interactive music that can respond to game states and events on the fly at run-time and provide musical variation through the thoughtful manipulation of multiple music stems. From inception and design, recording approach, process and editing through to implementation, expect a masterclass in interactive music.

Ali Fearnley, Develop Conference Director: "We're delighted Develop's audio track delegates will have the opportunity to hear Jason speak in Europe. Knowing the amazing work he produces, we are expecting his session to be truly inspirational."

Jason Graves is a British Academy Award-winning composer who has brought his passion for music to video game franchises such as DEAD SPACE, PREY, STAR TREK, CITY OF HEROES, F.E.A.R. and COMMAND AND CONQUER. His music has become synonymous with unique, cinematic textures combined with modern aesthetics and he is renowned worldwide for his cinematic, immersive and award-winning music. Jason created the innovative, unique soundtrack for DEAD SPACE, which has become Electronic Arts' best-selling original title and called "the scariest game ever made." Jason's groundbreaking score has been hailed by critics as a "truly original soundtrack" and "the best score of the year." It was recognized with a myriad of worldwide nominations and won two BAFTA awards - one for Original Score and one for Use of Audio. For the latter, the Academy stated, "It's the music soundtrack that boasts horror and tension."

Jason Graves returned to create a psychodramatic orchestral score for DEAD SPACE 2. Reflecting hero Isaac Clarke's dementia and nightmarish personal journey, Graves' original music score for DEAD SPACE 2 features the intricately woven thematic movement "Lacrimosa," a concerto for string quartet that runs throughout the game. The game's intense and varied soundtrack also immerses players in this thrilling action horror experience with haunting Unitology choral compositions, visceral action music and spine-tingling string arrangements performed by A-list musicians at Skywalker Sound. Jason conducted the world premiere of "Lacrimosa" from DEAD SPACE 2 with members of the London Philharmonia at the "Dead Space Exposed" launch event in London. His upcoming projects include the cinematic and action orchestral music for PREY 2 and the paranormal first person shooter F.3.A.R.

About the Develop Conference
The sixth Develop Conference will take place at the Hilton Metropole in Brighton, UK, from 19 - 21 July 2011. It attracts around 1300 game developers from over 20 different territories and has become firmly established as the leading conference in Europe for games developers. Delegates can apply for conference passes at: www.developconference.com.