Wednesday, September 29, 2010

THQ SELECTS SUMTHING ELSE MUSIC WORKS TO RELEASE VIDEO GAME SOUNDTRACKS


Award-winning Label to Distribute Soundtrack Albums including Darksiders™, Red Faction® and Homefront franchises

New York - September 29th, 2010 - Sumthing Else Music Works, the premier label dedicated to licensing and distributing video game soundtracks, today announced that it has entered into a multiple-title licensing agreement with THQ Inc., a leading interactive entertainment developer and publisher, to release the original soundtrack albums for best-selling franchises including Darksiders™, Red Faction, Company of Heroes® and MX vs. ATV, and upcoming titles including Homefront™. Under the terms of the agreement, Sumthing Else Music Works will license THQ's catalog for distribution as digital and/or CD format. Physical releases will be distributed by Sumthing Distribution and digital releases will be available on Sumthing Digital www.sumthingdigital.com, Amazon MP3, iTunes®, and other digital music sites.

"We are very excited to partner with THQ in bringing their video game soundtracks to the marketplace," said Andy Uterano, President of Sumthing Else Music Works. "Our mission as a label is to support and enhance the lifestyle experience of the gamer by offering the latest and greatest soundtracks so they can enjoy and revisit their favorite gaming moments through the music."

"Great music, quite simply, elevates the gameplay experience," said Germaine Gioia, Senior Vice President of Licensing and Merchandising. "This partnership underscores our commitment to core gamers as we continue to offer new and exciting ways to engage with our brands, be it merchandise, original programming, and, now, music."

Building on its reputation as the industry leader for licensing and distributing video game soundtracks, the deal with THQ further expands Sumthing's growing list of partnerships with the world's top video game developers and publishers and continues its tradition as a distributor of high quality entertainment products for the gaming consumer. The deal announced today with THQ includes the following titles:

Homefront™

Red Faction: Armageddon™

Red Faction: Guerrilla™

Darksiders™

Company of Heroes®

Conan®

MX vs. ATV™ Reflex™

Frontlines: Fuel of War™

The Outfit™

Deadly Creatures™

For more information on Sumthing Else Music Works and its complete catalog of video game soundtracks, please visit www.sumthing.com and www.sumthingdigital.com.

About THQ
THQ Inc. (NASDAQ:THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at www.thq.com. THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc.

About Sumthing Else Music Works, Inc.
Since its creation in the late 1990's by the world-renowned songwriter, musician and record producer, Nile Rodgers, Sumthing Else Music Works has become the acknowledged industry leader in licensing and distributing video game soundtracks. Possessing full in-house services worldwide, from retail marketing and sales through physical and digital distribution, Sumthing is partnered with the world's leading video game developers and publishers including BioWare, Bungie, Capcom, Crytek, Eidos, Epic, Gearbox, Microsoft, Sega, Sony and THQ. Their catalog of titles includes the best selling video game soundtrack of all time, Halo 2: Volume One, as well as award-winning and critically acclaimed titles including: Halo: Reach, Alan Wake, Halo: Legends, God of War III, Uncharted 2, Halo 3: ODST, Dark Void, Borderlands, InFamous, Resident Evil 5, Street Fighter IV, Halo Wars, Halo Trilogy, Gears of War 2, Fable II, Too Human, Brothers In Arms, Crysis, Advent Rising, Fable, Gears of War, Halo: Combat Evolved, Halo 2 Volume Two, Halo 3, Hitman: Blood Money, Hitman: Contracts, Jade Empire, Kameo: Elements of Power, Mass Effect, Red Steel, Unreal Tournament III, Freedom Fighters and many others.

Sumthing Else Music Works and Sumthing Distribution logos are copyright of their respective companies. All other names of products mentioned herein may be the trademarks of their respective owners.

The statements contained in this press release that are not historical facts may be "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as "THQ"), including, but not limited to, expectations and projections related to THQ's online games, and are based upon management's current beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward-looking statements, including, but not limited to, business, competitive, economic, legal, political and technological factors affecting our industry, operations, markets, products or pricing. Readers should carefully review the risk factors and the information that could materially affect THQ's financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its Quarterly Reports on Form 10-Q and Annual Report on Form 10-K for the fiscal period ended March 31, 2010, and particularly the discussion of risk factors set forth therein. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.

SOURCE: THQ Inc.
THQ:
Jon Miller
THQ Media Relations
818-871-5000
jon.miller@thq.com
or
Sumthing Else Music Works:
Greg O'Connor-Read
702-407-0935
greg@topdollarpr.com

Friday, September 10, 2010

SUMTHING ELSE MUSIC WORKS ANNOUNCES RELEASE OF HALO: REACH ORIGINAL SOUNDTRACK


2-CD Set Features Music Score by Award-Winning Composers Martin O'Donnell and Michael Salvatori

New York - September 10th, 2010 - Sumthing Else Music Works, through its licensing relationship with Microsoft Game Studios, proudly presents Halo: Reach Original Soundtrack featuring the original musical score from this year's most anticipated video game Halo: Reach composed by Martin O'Donnell and Michael Salvatori. Created by acclaimed developer Bungie Studios exclusively on Xbox 360, Halo: Reach is the blockbuster prequel to the best-selling Xbox franchise of all time. The Halo: Reach Original Soundtrack will be available for digital download on Sumthing Digital www.sumthingdigital.com and iTunes® to coincide with the game's release on September 14th. The 2-disc CD set will be released on September 28th to retail outlets through Sumthing Else Music Works www.sumthing.com.

"Mike and I are pleased to be able to release the Soundtrack to Reach," said composer Martin O'Donnell. "We've been composing and producing music for Bungie's Halo universe since 1999 and this soundtrack represents the culmination of our efforts. Once again we were able to work with other composers C Paul Johnson and Stan LePard, along with recording much of this music at Studio X in Seattle with the Northwest Sinfonia and Choir. This is about 2 hours' worth of music culled from the more than 5 hours of music actually produced for the game itself. We hope everyone enjoys listening."

Halo: Reach represents the culmination of Bungie's 10 years of experience crafting groundbreaking Halo games that have raised expectations for what can be achieved in a video game. Experience the fateful moments that forged the Halo legend. This is the story of Noble Team, a squad of heroic Spartan soldiers, and their final stand on planet Reach, humanity's last line of defense between the terrifying Covenant and Earth. This darker story is echoed by grittier visuals amid a backdrop of massive, awe-inspiring environments. Characters, enemies, and environments are rendered in amazing detail by an all-new engine designed to deliver epic-scale encounters against the cunning and ruthless Covenant.

For more information on Halo: Reach please visit www.halo.xbox.com.
For more information on Bungie Studios please visit Bungie.net.

For more information on Sumthing Else Music Works and its complete catalog of video game soundtracks, please visit www.sumthing.com and www.sumthingdigital.com.

About Sumthing Else Music Works, Inc.
Since its creation in the late 1990's by the world-renowned songwriter, musician and record producer, Nile Rodgers, Sumthing Else Music Works has become the acknowledged industry leader in licensing and distributing video game soundtracks. Possessing full in-house services worldwide, from retail marketing and sales through physical and digital distribution, Sumthing is partnered with the world's leading video game developers and publishers including BioWare, Bungie, Capcom, Crytek, Eidos, Epic, Gearbox, Microsoft, Sega, Sony and THQ. Their catalog of titles includes the best selling video game soundtrack of all time, Halo 2: Volume One, as well as award-winning and critically acclaimed titles including: Alan Wake, Halo: Legends, God of War III, Uncharted 2, Halo 3: ODST, Dark Void, Borderlands, InFamous, Resident Evil 5, Street Fighter IV, Halo Wars, Halo Trilogy, Gears of War 2, Fable II, Too Human, Brothers In Arms, Crysis, Advent Rising, Fable, Gears of War, Halo: Combat Evolved, Halo 2 Volume Two, Halo 3, Hitman: Blood Money, Hitman: Contracts, Jade Empire, Kameo: Elements of Power, Mass Effect, Red Steel, Unreal Tournament III, Freedom Fighters and many others.

Sumthing Else Music Works and Sumthing Distribution logos are copyright of their respective companies. All other names of products mentioned herein may be the trademarks of their respective owners.

Wednesday, September 8, 2010

TOM CLANCY'S H.A.W.X® 2 FROM UBISOFT FLIES HIGH WITH AN ANTHEMIC MUSIC SCORE BY TOM SALTA


Original soundtrack features new dynamic themes, a Russian choir, Middle-Eastern instrumentation, and high-flying action and stealth music.

New York, September 8, 2010 - Award-winning composer and music producer Tom Salta, who scored the action-packed orchestral music score for Tom Clancy's H.A.W.X®, the first air-combat game set in the world-renowned Tom Clancy's video game universe, returns to provide an all-new music soundtrack for the sequel, Tom Clancy's H.A.W.X 2. Developed by Ubisoft's Bucharest studio, Tom Clancy's H.A.W.X 2 plunges fans into an explosive environment where they can become elite aerial soldiers in control of the world's most technologically advanced aircraft. Tom Clancy's H.A.W.X 2 is now available in North America for the Xbox 360® video game and entertainment system from Microsoft and the PlayStation®3 computer entertainment system. For more information visit www.hawxgame.com.

From Moscow to the Persian Gulf, from the Arctic Circle to the Indian Ocean, Salta's dynamic original score for Tom Clancy's H.A.W.X 2 reflects the game's new multinational cinematic story narrative. It presents emotional, dynamic themes with rousing Russian choral chants, cinematic Middle-Eastern instrumentals, pulse-pounding combat music, and suspenseful covert ambience. The hybrid score was written, recorded and produced by Tom Salta; it features a live choir, electric guitar and solo acoustic performances with A-list musicians and vocalists from the New York Film Chorale.

"Tom Salta brought a new level of engagement to the story and gameplay of H.A.W.X 2 with this fantastic score," said Tom Clancy's H.A.W.X 2 Narrative and Creative Director Edward Douglas. "From large-scale orchestral and choral tracks to unexpected intimate moments, he truly takes the player on an international journey with this soundtrack. I would not want to work on another project without Tom helming the score."

Tom Salta is one of the most in-demand musical talents working in multimedia, including film, television, advertising, and (most notably) video games. His previous credits include the original scores for Tom Clancy's Ghost Recon: Advanced Warfighter® (GRAW was nominated for "Best Video Game Score" at the MTV Video Music Awards), the acclaimed sequel (Tom Clancy's Ghost Recon Advanced Warfighter® 2) and the live-action trailer for Tom Clancy™'s Ghost Recon Future Soldier™. Salta will deliver the keynote address for GameSoundCon at Columbia University in New York on October 2−3, 2010. For more information on Tom Salta, visit www.tomsalta.com.

About Ubisoft
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 26 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2009-10 fiscal year Ubisoft generated sales of 871 million euros. To learn more, please visit www.ubisoftgroup.com.

© 2006-2010 Ubisoft Entertainment. All Rights Reserved. Ghost Recon, Ghost Recon Advanced Warfighter, Ghost Recon Future Soldier, H.A.W.X, the Soldier Icon, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.
"PlayStation" is a registered trademark of Sony Computer Entertainment Inc. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.

FOUR BARS INTERTAINMENT TO REPRESENT MUSIC COMPOSER DUO TOMANDANDY FOR VIDEO GAMES

Transmedia music talent credits include original film scores for RESIDENT EVIL: AFTERLIFE 3D and THE MOTHMAN PROPHECIES

LOS ANGELES, September 8th, 2010 – Four Bars Intertainment, the leading agency exclusively representing A-List and award-winning composers for video games, today announced the company will represent innovative composer duo tomandandy. Best known for their edgy, sublime sonic landscapes for movies such as THE MOTHMAN PROPHECIES, THE HILLS HAVE EYES, THE STRANGERS, KILLING ZOE and pioneering soundtracks for numerous television commercial campaigns, tomandandy recently created the original, hybrid genre score for RESIDENT EVIL: AFTERLIFE 3D, the highly-anticipated fourth installment of the popular film series based on the video games.

“I don't represent composers unless they have an absolute passion for video games,” said Bob Rice, President of Four Bars Intertainment. “tomandandy love video games and their music is unique and perfect for this medium. I am proud to have tomandandy with Four Bars Intertainment and look forward to presenting their music to game developers worldwide.”

tomandandy commented, “We've always been fascinated by the narrative musical opportunities that video game scoring provides. Bob is a legendary force, we are thrilled to be working with him."

tomandandy are composers and producers in transmedia. While they are widely recognized for their work in film scores and television commercials they have produced music for most media including record projects, art installations, fashion shows and interactive entertainment. tomandandy have collaborated with artists such as William Buroughs, David Byrne, Oliver Stone, Roger Avary, Lou Reed, Wes Borland, La Fura dels Baus, Jenny Holzer, Tom Sachs, William Gibson among others. For more information on tomandandy visit www.tomandandy.com.

Since 1992 Four Bars Intertainment has been the #1 source for award-winning composers of music for video games. For more information visit www.fourbarsintertainment.com.

The names of companies and products mentioned herein are the trademarks of their respective owners.